

Primarily a ranged damage dealer, and one of the most powerful single-target slayers in the game, the Archer excels at whittling down her foes’ health from afar – often leaving them dead or dying before they even have a chance to get within striking distance. Allowing the player to chain high damage attacks, while not drawing aggro away from the group’s tank. Fire Stream and Ice Hammer unleash the fury of Blinding Light, a powerful flash of light that blinds all targets within range while simultaneously reducing the threat of the caster. Hellfire has the ability to trigger Holy Circle, a powerful AoE attack created from the light itself and that detonates to inflict damage to all targets within range. The Mage also draws on the power of Astels, such as Canceria and Sirius, in order to unleash powerful, tide-altering combinations. Those unlucky enough to be within range will be damaged. For more targeted damage, the Mage sprays a Fire Stream in a cone in front of her. Whether it is calling a massive Hellfire explosion or a slowing, freezing Blizzard, the Mage can transform the battlefield in the blink of an eye. The Mage is a specialist in large devastating AoE attacks. Alternately, Mages can summon the elements to create protective barriers when the tide turns and can even teleport short distances to regroup before unleashing the storm again. The Mage, as one might expect, is a master of the elements, each one used to create a maelstrom of damage to enemies. Spectral Dash sets off Shadow Assault, causing Link to teleport behind his enemy and let loose a flurry of five dagger attacks. The damage is increased when behind the target. Blink triggers Shadow Blitz, a deadly attack that teleports her behind the target to perform two powerful scorpion sting attacks. The Assassin also harnesses the power of Scorpio and Link Astels. If he finds himself in trouble, the Assassin can use Smoke Screen to increase his evasion (and that of his allies), doubling as a means of escape should the fight turn disadvantageous to him. He can also use the same speed in a Spectral Dash attack that sees him charge forward in a line to attack all targets along his trajectory. To do so, he is able to Blink behind a foe to attack them from behind. The Assassin’s goal is to get in - and get out - of toe-to-toe battles with enemies, before they can react. His attacks inflict damage over time with poison and bleeding effects before he executes furious and deadly finishing combos. He seemingly appears out of nowhere by using subterfuge to lure unaware opponents into ambushes. While enemies are dealing with the devastating AoE attacks of the Mage, the Assassin specializes in agile, cunning attacks. Warrior ➜ Crusader, Dark Knight, Berserker and GladiatorĪrcher ➜ Hunter, Haweye, Ranger and Sniper Rogue Class Ma ge ➜ Wizard, Sorcerer, Warlock or Druid Rogue➜ Assassin, Shadow, Revenger or Venom Master
